MetaHumans

In this project, I created two highly realistic Metahumans using Unreal Engine 5, aiming to faithfully recreate two friends who participated as reference subjects.

The process began with a full 3D scan, capturing the precise proportions and facial features. I then used Photoshop to enhance and customize the textures, achieving greater realism in the skin, eyes, and hair. Morphological adjustments were also made within Unreal to fine-tune key facial details and ensure maximum likeness to the real individuals.

After completing the modeling and texturing, I developed a custom animation for both Metahumans entirely within Unreal Engine 5, taking advantage of its real-time rendering and animation tools. The result is a highly realistic, dynamic, and expressive representation of the original subjects, suitable for interactive environments and cinematic applications.

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